Post Up

Mobile App
Motivation
Working in cafes and libraries has been my go-to habit since high school, creating the perfect environment for focus and productivity. When I came across PostUp’s brief for my sprint, I instantly knew it was the ideal project for me. Armed with a brief from BiteSizeUX, branding guidelines, and preliminary research, I led the design sprint from concept to execution.
My Contributions
Role: UI/UX Designer and UX Researcher (Solo Project)
Project Duration: 5 Days
Project Description: Modified Google Ventures (GV) Design Sprint to fulfill the requirements for a UI/UX Certification from Springboard. 

PostUp wants to make it easy for remote workers and freelancers to find public places to get work done.

How might we simplify the process for remote workers and freelancers to quickly and efficiently find public places that are conducive to productivity?

Design Constraints

  1. Your solution should be designed as a mobile app.
  2. PostUp wants to help users find places that already exist.
  3. PostUp wants to charge a monthly fee to users in exchange for access to information.

Final Design

Day 1: Understand

Maps

I created the maps below to design a simple and intuitive flow to help users easily find a public workspace. I selected the first map because it effectively balances simplicity, functionality, and revenue generation, addressing both user needs and business objectives.

Day 2: Sketch

Lightning Demos

For inspiration, lightning demos were conducted. This exercise allowed me to explore  effective design patterns and features that could be adapted or improved upon in the project.

Summary of Features from Lighting Demos

Crazy 8's

Following the Crazy 8’s brainstorming session, I selected Sketch #2 as the foundational design, integrating elements from Sketch #1 to leverage the most effective layout conventions used in navigation apps and search queries.the overarching objective was to streamline the process of locating remote workspaces efficiently—thereby reducing search time and enhancing productivity.

I combined elements from both Sketch #1 and Sketch #2 for my design direction.

Sketch 1 featured a sorting feature that organizes search results efficiently, along with filters that allow users to tailor their searches based on specific criteria. Meanwhile, Sketch 2 introduced tags that inform users at a glance whether a location meets certain criteria before they delve into further details.

Solution Sketch

Following the Crazy 8’s brainstorming session, I selected Sketch #2 as the foundational design, integrating elements from Sketch #1 to leverage the most effective layout conventions used in navigation apps and search queries.the overarching objective was to streamline the process of locating remote workspaces efficiently—thereby reducing search time and enhancing productivity.

Critical Screens

Day 3: Decide

Storyboard

I crafted a 9-scene storyboard to address the user's pain points and guide them toward an ideal outcome. With simplicity at its core, the storyboard aims to facilitate user completion within 6-8 screens. By ensuring a short and sweet browsing experience, our goal is to instill confidence in the app's suggestions, prompting users to happily proceed with their remote work.

Day 4: Prototype

PostUp Prototype on Marvel

During the prototyping phase, I felt the temptation to add new features as ideas kept coming up. I resisted and maintained focus on the initial storyboard and design decisions—such urge is normal to come up during design sprints.  The prototype emphasized user convenience, providing essential workspace details like WiFi, restroom facilities, power outlets, and noise levels in a concise list to streamline access.

The prototype included deep-dive options into each workspace with details on peak hours, user reviews, and photos, alongside intuitive functionalities like a 'Directions' button for seamless mapping integration and a call/share feature for easy communication.

Testing aimed to evaluate task completion and user satisfaction–assessing whether the design effectively utilized the research provided to optimize user flow and gather actionable feedback for PostUp.

Day 5: Test

I interviewed three users, one in person and two remotely, due to last-minute rescheduling.

During the interviews, I noticed differences in user behavior between in-person and remote sessions. Remote participants tended to move through the prototype more autonomously, while in-person participants preferred to take their time, possibly due to the sense of being observed.

Affinity Mapping

All three users successfully completed the task of finding a public space, specifically a coffee shop, to work remotely. Here are the key insights from their feedback:

User Experience Preferences

  • Participants appreciated features such as map view, photos, reviews, and icons, which facilitated easy decision-making.
  • There was a consensus on the importance of knowing about restroom availability, seating options, and Wi-Fi availability.
  • The arrangement of locations by distance and the availability of indicators for quietness and Wi-Fi were well-received.

Desired Features and Suggestions

  • Suggestions included adding a menu tab, including phone numbers in the overview (not just a call button), and implementing a community section for user interaction.
  • Aligned with community, participants expressed interest in real-time updates on other PostUp users present at a location, emphasizing the importance of fostering a sense of community within the app.
Include a community feature: As suggested, add functionalities that allow users to interact or see real-time updates about other users at the same location.

Enhance contact details: Integrate phone numbers and possibly addresses into the main view rather than just having a call button.

Accessibility and Usability: Consider adding more accessibility features like text-to-speech for location descriptions or high-contrast views for better readability.
Recommendations

Lessons Learned

Embrace Bold Ideation

The essence of a design sprint is to generate a multitude of ideas, aiming for ambition over hesitation. Given that this was a solo project, I learned to trust my instincts—this approach fostered innovation, enabling me to think outside the box. 

User Simplicity Surprises

Naturally, users want the easiest, simplest way to complete a task. It was humbling when, despite creating various maps to outline potential user flows and weighing them out, one test participant preferred an unexpectedly simpler journey, opting for a 2-screen process over the planned 4-5 screens. This highlighted the importance of flexibility and user-centric design adaptations.

Value in Comparisons

In a market flooded with apps, users often draw parallels between new and existing solutions. 'It’s just like ____' or 'It works like _____' are comments I’ve heard a few times in usability testing, during this project and others as well. Initially, such comparisons felt like they undervalued my work. However, I learned to interpret these as constructive feedback, emphasizing the importance of familiar user experiences to minimize learning curves and enhance overall satisfaction.